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Oasis

509711470Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 65m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1071
+15
🇫🇷 Britons · France
1032
+16
🇫🇷 Celts · France
1025
+16
🇩🇪 Bohemians · Germany
1100
-19
🇧🇪 Vietnamese · Belgium
1006
-14
🇩🇪 Persians · Germany
1006
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,200 11:14 15:16 38:09 ⛏ Fast Castle
35 2,303 10:57 15:12 42:28 ⛏ Fast Castle
27 1,740 10:55 25:09 43:54 ⚔ Skirmisher Rush
25 1,653 12:12 19:45 42:01 ⛏ Fast Castle
25 1,595 11:11 15:26 36:02 ⛏ Fast Castle
15 1,007 11:23 14:38 40:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,135 28,483 15,455 4,400 69,473 74,749
22,730 24,310 17,410 2,150 66,600 89,745
28,105 18,813 13,235 2,800 62,953 76,187
19,610 16,819 14,970 3,555 54,954 89,916
17,230 23,200 10,750 2,315 53,495 58,992
18,710 15,788 6,760 1,810 43,068 45,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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