AoeStats
← Jackallie

Arabia

509064238Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 25m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Mongols · Czechia
1173
+15
🇹🇷 Inca · Türkiye
1119
+17
🇦🇺 Lithuanians · Australia
1155
-16
🇦🇺 Vietnamese · Australia
1152
-16
Player eAPM Actions Feudal Castle Imperial Opening
55 1,408 8:34 19:50 — ⚔ Scout Rush
19 500 10:42 — — ⚔ Archers into Skirms
18 461 9:29 25:14 — ⚔ Archer Rush
12 321 10:27 25:26 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,330 5,591 2,510 0 13,431 14,204
5,275 4,293 1,590 0 11,158 11,678
4,590 2,920 660 465 8,635 11,008
3,380 3,385 590 125 7,480 9,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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