AoeStats
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Arabia

507915299Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 56m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Lithuanians · Australia
1126
+15
🇦🇺 Ethiopians · Australia
1122
+15
🇦🇺 Sicilians · Australia
1103
-15
🇦🇺 Teutons · Australia
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,911 11:02 19:59 38:46 ⛏ Fast Castle
22 1,246 11:20 21:38 35:10 ⛏ Fast Castle
19 1,060 9:20 23:51 42:20 ⚔ Archer Rush
18 1,000 10:47 27:15 39:55 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,810 15,961 18,685 2,900 64,356 75,685
20,915 8,801 13,045 2,650 45,411 65,394
16,070 14,286 7,445 1,600 39,401 40,800
15,850 11,420 4,050 3,525 34,845 47,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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