AoeStats
← michi

Highland

505570826Analyzed
3v3 RM · 24d ago on Sep 10, 2026· 60m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1017
+17
🇨🇱 Teutons · Chile
970
+18
🇨🇱 Khmer · Chile
934
+20
🇦🇷 Huns · Argentina
1071
-46
🇦🇷 Persians · Argentina
1004
-18
🇦🇷 Persians · Argentina
1000
-51
Player eAPM Actions Feudal Castle Imperial Opening
50 3,033 9:46 22:12 36:15 ⚔ Scout Rush
41 2,470 10:36 21:38 39:08 ⚔ Scout Rush
34 2,084 12:56 20:18 40:58 ⛏ Fish Boom
28 1,700 13:02 22:17 37:16
27 1,633 11:29 20:09 41:31 ⛏ Fast Castle
26 1,580 10:41 29:10 —

Resources

Player Food Wood Gold Stone Spent Collected
23,645 26,113 11,184 4,030 64,972 72,432
25,760 15,676 19,500 2,150 63,086 85,095
19,005 16,358 4,140 1,325 40,828 41,807
18,460 13,160 7,165 105 38,890 51,483
17,030 7,700 9,950 2,050 36,730 45,288
11,640 6,385 3,700 2,585 24,310 29,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.