AoeStats
← CLAY27

QS Arena

503260470Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 15m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bulgarians · Argentina
1109
+11
🇨🇱 Persians · Chile
1088
+12
🇦🇷 Cumans · Argentina
1020
+15
🇷🇺 Wu · Russia
970
+17
🇲🇽 Vietnamese · Mexico
1031
-15
🇵🇪 Teutons · Peru
1014
-15
🇧🇪 Turks · Belgium
978
-20
975
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 404 7:31 — — ⚔ Archer Rush
24 374 8:59 13:42 — ⛏ Fast Castle
19 299 10:07 — — ⛏ Fast Castle
17 270 8:03 — —
16 248 8:34 12:17 — ⛏ Fast Castle
14 215 8:14 12:38 — ⛏ Fast Castle
14 225 9:41 — —
14 222 7:55 12:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,750 3,490 1,135 0 7,375 8,688
3,375 2,625 200 200 6,400 7,042
2,860 2,040 475 125 5,500 6,517
3,125 2,070 250 0 5,445 6,238
2,625 2,029 450 200 5,304 5,644
2,950 1,595 335 0 4,880 6,323
2,550 1,970 300 0 4,820 6,284
2,700 1,695 240 30 4,665 5,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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