AoeStats
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Arena

509334731Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 41m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Chinese · China
685
+15
🇵🇪 Britons · Peru
648
+16
🇩🇪 Hindustanis · Germany
674
-16
🇩🇪 Maya · Germany
644
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 988 10:02 19:08 30:45 ⛏ Fast Castle
19 773 11:16 18:49 36:10 ⛏ Fast Castle
16 650 14:07 24:36 — ⚔ FC into Archers
10 412 10:00 19:56 26:50 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
15,960 11,680 6,940 2,550 37,130 38,420
10,720 10,890 5,810 1,450 28,870 32,849
10,630 6,540 4,785 1,400 23,355 25,763
8,150 8,545 4,080 950 21,725 21,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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