AoeStats
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Migration

510234309Analyzed
1v1 RM · 1d ago on Sep 30, 2026· 54m 27s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
688
+15
🇳🇿 Italians · New Zealand
667
-33
Player eAPM Actions Feudal Castle Imperial Opening
18 957 12:21 23:25 35:20 ⛏ Fast Castle
13 697 12:34 21:21 34:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,675 24,120 15,335 4,250 60,380 78,620
11,580 18,140 7,520 4,400 41,640 45,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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