AoeStats
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Nomad

509868000Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 43m 4s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Ethiopians · Norway
1045
+14
🇪🇸 Inca · Spain
1001
+16
🇭🇰 Spanish · Hong Kong SAR China
1005
-15
🇨🇴 Muisca · Colombia
1004
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,873 13:31 21:38 — ⚔ Fish Boom into Archers
38 1,655 13:49 17:49 — ⛏ Fish Boom FC
31 1,325 14:38 20:11 — ⛏ Fish Boom FC
27 1,143 13:36 19:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,845 14,880 3,940 3,055 37,720 45,574
7,525 10,850 10,015 1,680 30,070 30,375
10,345 8,445 4,195 2,015 25,000 26,544
9,310 7,880 5,470 1,400 24,060 27,982
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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