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Black Forest

510422881Analyzed
3v3 RM · 24h ago on Sep 30, 2026· 14m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Koreans · India
1418
+16
🇨🇴 Ethiopians · Colombia
1418
+16
🇺🇸 Gurjaras · United States
1320
+20
🇦🇷 Burgundians · Argentina
1490
-20
🇦🇷 Turks · Argentina
1489
-20
🇦🇷 Byzantines · Argentina
1286
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 934 11:02 — —
33 473 11:18 — — ⛏ Fast Castle
31 447 10:40 — — ⛏ Fish Boom FC
27 388 — — —
26 373 12:29 — — ⛏ Fast Castle
21 305 12:24 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,650 1,825 200 0 4,675 5,183
2,775 1,675 200 0 4,650 6,323
3,050 1,193 200 0 4,443 5,107
2,875 1,276 250 5 4,406 4,643
2,500 833 215 0 3,548 4,045
1,200 617 50 0 1,867 2,587
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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