AoeStats
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Arena

509988645Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 35m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1475
+12
🇦🇷 Turks · Argentina
1474
+12
🇦🇷 Byzantines · Argentina
1281
+20
🇱🇹 Saracens · Lithuania
1432
-17
🇦🇷 Tatars · Argentina
1362
-14
🇮🇹 Teutons · Italy
1350
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,372 10:18 14:50 — ⛏ Fast Castle
36 1,260 9:42 13:45 32:04 ⛏ Fast Castle
32 1,116 10:31 15:00 — ⛏ Fast Castle
27 969 11:39 16:13 20:48 ◆ FC into Fast Imp
19 684 8:49 31:12 — ⚔ Towers FC
14 508 11:15 — —

Resources

Player Food Wood Gold Stone Spent Collected
15,090 10,195 7,095 850 33,230 35,321
13,745 10,121 4,880 425 29,171 32,224
7,525 7,475 5,335 140 20,475 21,051
6,775 6,008 2,215 2,255 17,253 17,596
7,280 4,585 1,290 1,500 14,655 19,528
2,850 2,475 100 325 5,750 6,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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