AoeStats
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MegaRandom

510104639Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 40m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Franks · Taiwan
1117
+14
🇨🇿 Spanish · Czechia
1093
+15
🇺🇸 Goths · United States
1087
+15
🇹🇼 Franks · Taiwan
1096
-23
🇹🇼 Ethiopians · Taiwan
1070
-24
🇹🇼 Franks · Taiwan
1061
-32
Player eAPM Actions Feudal Castle Imperial Opening
67 2,729 8:11 21:48 38:06 ⚔ Archer Rush
50 2,008 8:26 21:39 38:39 ⚔ Scout Rush
36 1,455 10:39 21:05 39:37
32 1,292 11:26 21:58 32:56 ⛏ Fast Castle
21 867 9:31 15:39 35:37 ⛏ Fish Boom FC
16 643 11:50 18:34 38:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,745 12,195 4,170 1,620 32,730 34,568
11,570 12,974 7,025 1,040 32,609 34,169
13,025 7,645 5,025 2,705 28,400 30,521
11,600 7,516 5,245 200 24,561 32,037
11,000 8,145 3,180 1,825 24,150 24,749
9,050 9,958 4,390 200 23,598 25,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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