AoeStats
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Nomad

505862995Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 42m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1188
+13
🇨🇳 Vietnamese · China
1077
+17
🇨🇳 Huns · China
1033
+19
🇹🇼 Koreans · Taiwan
1134
-17
🇨🇳 Burgundians · China
1113
-17
🇨🇿 Slavs · Czechia
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,905 13:56 17:51 33:11 ⛏ Fish Boom FC into Fire Galleys
31 1,297 13:56 18:45 34:29 ⛏ Fast Castle
28 1,191 14:14 19:18 — ⛏ Fast Castle
25 1,043 18:48 23:59 — ⛏ Fast Castle
14 612 15:39 25:57 — ⚔ Towers into Scouts
12 486 14:45 25:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,000 20,858 8,010 2,910 47,778 54,460
10,725 9,190 1,685 2,925 24,525 29,617
10,010 7,285 3,160 2,450 22,905 30,397
8,840 6,178 2,420 950 18,388 19,935
7,020 5,230 2,100 1,725 16,075 16,001
5,900 6,343 925 1,700 14,868 14,933
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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