AoeStats
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Black Forest

510582747Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 46m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1076
+17
🇧🇬 Byzantines · Bulgaria
1059
+17
🇩🇪 Chinese · Germany
1090
-17
🇩🇪 Vietnamese · Germany
1083
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,037 11:53 18:07 40:05 ⚔ Towers FC
34 1,557 12:16 18:01 24:43 ◆ FC into Fast Imp
28 1,275 10:30 15:26 32:56 ⛏ Fast Castle
20 909 12:09 18:29 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,255 16,625 10,415 4,130 45,425 51,723
17,010 4,926 11,445 3,700 37,081 37,654
13,870 9,519 8,750 1,350 33,489 35,523
8,425 6,267 2,140 975 17,807 21,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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