AoeStats
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Oasis

508937171Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 48m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Chinese · Germany
1063
+13
🇩🇪 Vietnamese · Germany
1056
+13
🇺🇸 Khmer · United States
1035
-14
🇺🇸 Spanish · United States
961
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,680 11:38 17:16 — ⛏ Fast Castle
30 1,450 11:42 16:04 29:30 ⛏ Fast Castle
19 921 11:02 20:05 38:19 ⛏ Fast Castle
18 889 12:10 22:48 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
33,130 28,450 13,165 1,255 76,000 83,828
14,855 11,330 7,325 1,050 34,560 36,109
12,480 15,414 4,295 2,100 34,289 38,959
10,670 10,520 7,760 1,550 30,500 36,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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