AoeStats
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Oasis

510150341Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 86m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1052
+15
🇫🇷 Mongols · France
984
+18
🇨🇳 Italians · China
975
+18
🇺🇸 Romans · United States
915
+21
🇳🇱 Ethiopians · Netherlands
1103
-22
🇳🇱 Koreans · Netherlands
1084
-20
🇳🇱 Franks · Netherlands
983
-30
🇳🇱 Ethiopians · Netherlands
936
-23
Player eAPM Actions Feudal Castle Imperial Opening
39 3,373 14:19 23:31 36:33 ⚔ Drush into Archers
26 2,231 10:49 27:01 41:53 ⚔ Archer Rush
24 2,082 11:11 15:21 30:44 ⛏ Fast Castle
24 2,058 11:37 26:00 43:44 ⚔ Archers into Skirms
20 1,769 11:42 27:02 41:44 ⛏ Fast Castle
13 1,123 9:31 30:18 — ⚔ Towers into Archers into Skirms
9 813 12:10 16:04 31:09 ⛏ Fast Castle
8 669 16:40 30:28 62:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
39,440 51,000 34,290 5,485 130,215 152,297
48,880 28,825 18,480 8,500 104,685 137,605
21,860 49,724 29,970 1,905 103,459 140,961
24,645 29,265 11,280 3,000 68,190 71,730
23,120 22,942 11,585 5,950 63,597 73,478
43,130 11,645 6,495 1,400 62,670 71,994
10,200 8,815 1,645 1,650 22,310 29,238
5,820 4,473 610 975 11,878 15,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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