AoeStats
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Arena

504262025Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 57m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Goths · Hungary
1146
+10
🇪🇸 Bohemians · Spain
1027
+15
🇭🇺 Vietnamese · Hungary
839
+23
🇨🇳 Bohemians · China
1046
-18
🇨🇳 Malay · China
1018
-17
🇨🇳 Franks · China
935
-23
Player eAPM Actions Feudal Castle Imperial Opening
32 1,807 11:35 14:34 34:57 ⛏ Fast Castle
29 1,641 10:32 17:02 44:09 ⛏ Fast Castle
29 1,640 10:26 14:39 28:11 ⛏ Fast Castle
26 1,473 10:06 17:43 27:26 ⛏ Fast Castle
22 1,260 11:06 15:53 29:56 ⛏ Fast Castle
9 526 12:39 18:10 34:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,620 21,275 23,240 1,600 106,735 121,755
35,310 19,655 21,405 3,950 80,320 110,592
21,355 26,835 26,240 2,150 76,580 95,931
26,530 18,695 13,735 1,580 60,540 70,369
25,075 25,120 6,595 2,980 59,770 77,578
22,980 21,290 13,100 1,645 59,015 62,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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