AoeStats
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Arena

508440895Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 37m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1028
+12
🇹🇼 Italians · Taiwan
999
+13
🇹🇼 Franks · Taiwan
999
+13
🇨🇳 Poles · China
972
-13
🇺🇾 Turks · Uruguay
937
-13
🇨🇳 Spanish · China
914
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,608 11:19 17:50 31:23 ⛏ Fast Castle
31 1,146 12:48 17:21 36:19 ⛏ Fast Castle
27 989 9:57 14:46 28:55 ⛏ Fast Castle
25 917 11:08 15:06 21:05 ◆ FC into Fast Imp
24 911 10:51 16:37 30:42 ⛏ Fast Castle
18 679 11:38 15:24 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,640 11,575 16,410 950 54,575 59,046
38,135 10,990 3,265 950 53,340 62,894
11,315 8,940 4,565 950 25,770 29,030
12,980 6,945 3,995 1,500 25,420 28,607
7,825 10,320 6,330 880 25,355 26,248
9,995 6,565 2,645 1,600 20,805 27,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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