AoeStats
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Fortress

508231370Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 46m 37s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇹 Mongols · Malta
1080
+13
🇹🇼 Persians · Taiwan
985
+17
🇺🇸 Teutons · United States
932
+19
🇹🇼 Lithuanians · Taiwan
1029
-17
🇹🇼 Turks · Taiwan
998
-16
🇹🇼 Romans · Taiwan
998
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,954 7:28 12:06 29:12 ⛏ Fast Castle
31 1,461 6:49 13:03 24:48 ⛏ Fast Castle
23 1,060 8:38 13:44 17:49 ◆ FC into Fast Imp
22 1,042 6:49 12:44 24:57 ⛏ Fast Castle
19 872 6:11 15:19 29:54 ⛏ Fast Castle
17 814 8:46 12:38 28:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,570 13,550 15,860 2,800 56,780 65,527
24,745 13,750 10,925 1,600 51,020 57,037
23,340 12,325 11,165 2,070 48,900 62,326
16,870 17,870 9,985 1,125 45,850 57,880
17,600 13,325 7,670 415 39,010 41,811
16,975 10,875 7,710 990 36,550 37,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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