AoeStats
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Arena

509004043Analyzed
3v3 RM · 5d ago on Sep 25, 2026· 56m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
628
+15
🇵🇷 Hindustanis · Puerto Rico
618
+15
🇲🇽 Romans · Mexico
608
+16
🇵🇪 Franks · Peru
658
-18
🇧🇴 Franks · Bolivia
580
-27
🇺🇸 Chinese · United States
579
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,057 12:58 22:17 33:46 ⛏ Fast Castle
18 1,024 11:56 20:22 32:49 ⛏ Fast Castle
16 881 14:20 23:13 34:40 ⛏ Fast Castle
16 904 12:04 16:19 31:46 ⛏ Fast Castle
12 692 11:44 21:55 — ⚔ Scouts into Archers into Skirms
5 301 12:20 20:20 31:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,050 16,120 20,670 4,455 74,295 100,624
32,520 17,045 19,115 4,300 72,980 82,695
20,865 14,545 14,515 3,140 53,065 72,995
19,340 10,750 6,700 850 37,640 51,220
14,415 11,985 3,380 1,150 30,930 33,308
7,800 7,135 4,585 1,705 21,225 25,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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