AoeStats
← 王德发

Yucatan

510939739Analyzed
2v2 RM · 4h ago on Oct 3, 2026· 16m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bohemians · Mexico
1449
+17
🇲🇽 Magyars · Mexico
1358
+20
🇨🇳 Britons · China
1506
-20
🇦🇷 Koreans · Argentina
1416
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 1,073 8:58 — — ⚔ Scout Rush
54 889 9:49 15:23 — ⛏ Fast Castle
37 608 9:17 — — ⚔ M@A into Skirms into Archers
26 429 12:14 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,545 1,885 620 0 6,050 6,162
3,880 1,983 50 0 5,913 5,959
2,750 1,136 250 65 4,201 4,782
2,400 1,204 250 0 3,854 4,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.