AoeStats
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African Clearing

510927737Analyzed
2v2 RM · 5h ago on Oct 3, 2026· 20m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1537
+14
🇺🇸 Armenians · United States
1530
+14
🇨🇳 Britons · China
1501
-14
🇨🇳 Persians · China
1480
-14
Player eAPM Actions Feudal Castle Imperial Opening
76 1,527 12:05 — — ⚔ Scouts into Skirms
62 1,249 12:43 — — ⚔ Archer Rush
49 981 12:37 — — ⚔ Skirmisher Rush
44 879 12:10 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
2,875 2,783 505 225 6,388 6,510
2,365 2,279 550 245 5,439 5,369
2,720 2,312 50 225 5,307 5,209
3,075 1,679 70 100 4,924 5,543
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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