AoeStats
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Nomad

510917818Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 42m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1602
+11
🇦🇷 Lithuanians · Argentina
1560
+13
🇦🇷 Huns · Argentina
1512
+14
🇦🇷 Muisca · Argentina
1367
+20
🇺🇸 Cumans · United States
1544
-17
🇨🇳 Vietnamese · China
1504
-16
🇨🇳 Mongols · China
1452
-13
🇧🇷 Italians · Brazil
1417
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,210 12:25 17:26 28:38 ⛏ Fish Boom FC
50 2,132 13:08 17:00 34:51 ⛏ Fish Boom FC
39 1,634 12:34 22:33 39:11 ⚔ Fish Boom into Archers
37 1,562 14:21 19:29 35:47 ⛏ Fish Boom FC
36 1,522 12:44 17:23 37:32 ⛏ Fish Boom FC
35 1,493 13:57 20:01 34:26 ⚔ Fish Boom into Skirms into Archers
31 1,310 15:35 24:09 41:26 ⛏ Fish Boom FC
21 879 12:41 19:14 28:28 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,635 15,640 7,735 2,950 43,960 48,256
21,010 10,423 9,105 2,355 42,893 45,583
13,175 18,393 5,630 2,450 39,648 41,365
14,075 12,475 5,905 3,020 35,475 39,546
14,110 11,932 6,910 1,835 34,787 36,531
12,280 9,171 4,395 950 26,796 30,511
8,065 8,907 4,140 2,375 23,487 24,470
7,300 7,686 2,670 1,900 19,556 19,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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