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African Clearing

510463478Analyzed
4v4 RM · 15h ago on Oct 1, 2026· 66m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
1408
+15
🇹🇼 Celts · Taiwan
1377
+16
1321
+19
🇵🇪 Huns · Peru
1239
+22
🇺🇸 Mongols · United States
1459
-21
1380
-18
🇺🇸 Hindustanis · United States
1379
-18
🇨🇦 Spanish · Canada
1308
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 3,634 15:04 20:35 40:41 ⛏ Fish Boom
53 3,543 13:56 18:33 39:18 ⛏ Fast Castle
50 3,320 10:38 26:38 43:12 ⚔ Scout Rush
39 2,616 12:42 16:54 37:32 ⛏ Fast Castle
39 2,614 12:44 39:38 66:19 ⚔ Archers into Skirms
33 2,176 13:43 28:21 — ⚔ Scout Rush
33 2,178 18:02 21:39 47:18 ⛏ Fast Castle
28 1,896 13:57 28:21 40:53 ⚔ Drush into Fish Boom into Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
53,340 31,618 18,325 3,665 106,948 112,878
26,875 46,440 18,130 1,585 93,030 93,781
45,105 22,295 19,370 3,890 90,660 98,050
40,250 19,395 18,115 6,350 84,110 89,632
14,380 18,736 12,810 4,330 50,256 61,750
16,480 14,735 13,535 2,175 46,925 62,881
19,710 16,834 3,620 1,580 41,744 47,035
8,325 8,527 2,140 725 19,717 18,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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