AoeStats
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Nomad

510435988Analyzed
2v2 RM · 11h ago on Oct 1, 2026· 43m 29s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1407
+12
🇺🇸 Burgundians · United States
1339
+15
🇵🇪 Spanish · Peru
1382
-16
🇵🇪 Cumans · Peru
1250
-11
Player eAPM Actions Feudal Castle Imperial Opening
51 2,222 14:03 17:46 38:15 ⛏ Fish Boom FC
37 1,602 13:13 22:33 38:57 ⛏ Fish Boom into Galleys FC
36 1,568 14:25 19:44 38:17 ⛏ Fish Boom FC
26 1,140 12:16 21:46 39:57 ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,575 11,102 13,060 2,450 47,187 47,551
17,620 12,465 8,355 1,800 40,240 45,295
10,725 9,974 4,615 2,350 27,664 29,325
10,095 8,678 5,200 2,350 26,323 26,702
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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