AoeStats
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Arabia

510162787Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 56m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Saracens · Spain
986
+15
🇸🇪 Inca · Sweden
962
+16
🇪🇸 Jurchens · Spain
991
-16
🇪🇸 Burgundians · Spain
949
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,308 9:33 24:10 45:17 ⚔ Scout Rush
29 1,635 12:27 19:12 — ⛏ Fast Castle
23 1,312 11:44 21:01 — ⚔ Champi Rush
17 947 10:59 17:17 44:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,505 21,395 19,735 1,500 68,135 78,052
20,480 15,372 9,485 3,320 48,657 57,876
12,675 8,902 4,010 880 26,467 27,923
10,690 10,494 2,915 1,390 25,489 26,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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