AoeStats
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Arabia

510156788Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 40m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tatars · Germany
1052
+13
🇩🇪 Franks · Germany
912
+19
🇪🇸 Aztecs · Spain
1008
-17
🇪🇸 Burgundians · Spain
964
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,767 10:53 17:49 37:47 ⛏ Fast Castle
39 1,599 9:29 19:02 40:02 ⚔ M@A FC into Skirms
28 1,131 10:25 19:42 36:33 ⚔ Archer Rush
28 1,140 14:07 23:21 —

Resources

Player Food Wood Gold Stone Spent Collected
12,870 11,497 8,925 2,300 35,592 40,046
12,025 9,993 5,140 1,040 28,198 31,756
10,650 6,948 3,090 485 21,173 23,715
8,840 5,842 3,375 1,765 19,822 22,857
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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