AoeStats
← Senstu

Arabia

510374720Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 34m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Malay · Switzerland
992
+13
🇨🇭 Bulgarians · Switzerland
990
+13
🇦🇿 Cumans · Azerbaijan
931
-13
🇳🇱 Japanese · Netherlands
915
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 2,055 11:09 22:46 — ⚔ Drush into Scouts
30 1,033 11:54 24:47 — ⚔ Archers into Skirms
25 850 10:33 23:42 — ⚔ Scout Rush
22 753 11:09 25:43 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,995 7,528 3,720 750 21,993 25,623
9,855 6,125 1,830 850 18,660 22,605
7,275 5,280 1,455 1,750 15,760 19,580
5,480 4,716 1,500 5 11,701 13,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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