AoeStats
← Senstu

Lombardia

510136085Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 35m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Hindustanis · Switzerland
995
+14
🇨🇭 Bulgarians · Switzerland
993
+14
🇮🇳 Khmer · India
969
-14
🇮🇪 Jurchens · Ireland
940
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,926 10:23 21:58 — ⚔ Drush
33 1,162 11:48 18:19 — ⛏ Fast Castle
23 808 10:17 28:07 — ⚔ Archer Rush
20 710 11:49 24:23 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,270 7,966 1,595 1,500 22,331 27,771
10,035 4,129 3,920 650 18,734 20,961
6,495 5,539 2,815 100 14,949 16,161
5,990 3,768 1,265 260 11,283 11,473
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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