AoeStats
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Baltic

510386112Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 50m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1172
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1082
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1061
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🇳🇱 Byzantines · Netherlands
1108
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🇳🇱 Vikings · Netherlands
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🇳🇱 Romans · Netherlands
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,936 11:16 15:51 33:48 ⛏ Fast Castle
32 1,614 11:11 23:01 37:56 ⚔ Fish Boom into Archers
23 1,190 12:30 17:04 30:23 ⛏ Fish Boom FC
18 893 12:00 21:01 37:05 ⛏ Fish Boom FC into Fire Galleys
18 924 10:56 18:36 30:40 ⛏ Fish Boom into Fire Galleys FC
16 792 11:09 17:42 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,700 36,485 21,145 3,100 83,430 86,727
29,795 10,175 19,505 1,050 60,525 66,530
14,275 25,362 11,750 1,800 53,187 54,682
18,620 15,857 13,230 2,290 49,997 63,304
19,990 14,939 6,050 1,600 42,579 49,333
9,795 11,064 3,765 1,050 25,674 30,434
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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