AoeStats
← Mateikos

Fortress

509481554Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 71m 25s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
936
+13
🇺🇸 Lithuanians · United States
899
+14
🇺🇸 Persians · United States
857
+16
🇺🇸 Celts · United States
777
+19
🇺🇾 Chinese · Uruguay
883
-17
🇺🇾 Dravidians · Uruguay
860
-16
🇦🇷 Celts · Argentina
855
-15
🇮🇳 Bohemians · India
824
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 3,204 6:25 15:29 31:05 ⛏ Fast Castle
44 3,155 7:19 13:53 28:03 ⛏ Fast Castle
30 2,118 9:16 16:48 31:22 ⛏ Fast Castle
28 1,978 8:47 12:38 27:38 ⛏ Fast Castle
23 1,641 7:25 13:58 29:19 ⛏ Fast Castle
21 1,473 7:30 12:59 28:53 ⛏ Fast Castle
20 1,406 7:19 12:17 29:54 ⛏ Fast Castle
16 1,108 7:04 17:00 32:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,650 39,700 32,190 2,855 123,395 135,989
43,305 44,315 22,065 3,230 112,915 145,732
38,110 28,945 21,265 2,995 91,315 102,041
33,605 32,790 16,865 3,870 87,130 90,044
33,675 28,128 18,255 3,355 83,413 108,681
33,250 17,905 27,960 3,150 82,265 102,820
39,460 15,420 18,755 2,970 76,605 96,083
36,650 13,605 21,320 4,665 76,240 87,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.