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Lombardia

509469371Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 54m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Wu · Uruguay
868
+15
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844
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🇭🇺 Franks · Hungary
820
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🇹🇷 Spanish · Türkiye
780
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🇦🇷 Malians · Argentina
940
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🇦🇷 Franks · Argentina
889
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🇯🇵 Huns · Japan
804
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🇨🇱 Khmer · Chile
763
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,411 10:29 24:59 37:38
23 1,261 11:40 16:44 32:59 ⛏ Fast Castle
21 1,139 10:37 18:01 34:57 ⛏ Fast Castle
18 995 11:30 21:32 35:57 ⚔ Scout Rush
15 813 11:47 21:02 38:34
13 714 9:42 18:49 31:32 ⛏ Fast Castle
10 564 12:19 16:54 31:34 ⛏ Fast Castle
9 492 11:43 21:51 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,925 22,917 10,630 2,460 60,932 64,867
23,160 13,426 16,400 1,960 54,946 73,831
20,110 14,729 15,245 2,380 52,464 61,564
21,110 15,963 11,585 1,670 50,328 56,069
21,160 15,185 10,675 2,015 49,035 50,371
18,890 11,410 9,025 4,720 44,045 53,615
16,755 13,240 11,230 1,580 42,805 57,685
16,430 15,431 8,270 980 41,111 44,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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