AoeStats
← mick

Black Forest

510854057Analyzed
4v4 RM · 17h ago on Oct 2, 2026· 30m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
941
+16
🇫🇷 Teutons · France
932
+16
🇬🇧 Hindustanis · United Kingdom
889
+18
🇵🇪 Slavs · Peru
849
+20
🇹🇷 Celts · Türkiye
1040
-21
🇹🇷 Khitans · Türkiye
989
-20
🇨🇱 Burgundians · Chile
866
-15
🇺🇸 Lithuanians · United States
848
-35
Player eAPM Actions Feudal Castle Imperial Opening
18 565 17:25 21:23 — ⛏ Fish Boom FC
17 517 10:58 24:58 — ⛏ Fast Castle
15 464 11:00 19:43 29:50 ⛏ Fast Castle
10 304 14:49 — — ⚔ Drush
9 286 14:11 27:51 — ⛏ Fish Boom
6 176 — — —
4 131 — — —
2 73 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,780 10,345 1,965 200 23,290 25,300
8,400 6,010 1,250 850 16,510 21,561
6,075 4,817 2,360 45 13,297 15,546
6,220 5,490 850 325 12,885 16,325
2,425 1,941 365 0 4,731 6,507
550 150 0 0 700 837
500 69 0 0 569 645
300 54 0 0 354 446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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