AoeStats
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Nomad

510916009Analyzed
4v4 RM · 6h ago on Oct 3, 2026· 51m 23s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1125
+13
🇺🇸 Berbers · United States
1119
+14
🇺🇸 Vikings · United States
1098
+15
🇺🇸 Spanish · United States
1095
+14
🇦🇷 Bengalis · Argentina
1086
-15
🇦🇷 Dravidians · Argentina
1070
-14
🇲🇽 Vietnamese · Mexico
1067
-14
🇲🇽 Vikings · Mexico
1051
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,433 13:44 19:26 34:51 ⛏ Fish Boom FC
27 1,365 13:44 22:57 40:46 ⚔ Fish Boom into Scouts
26 1,326 13:56 21:39 43:10 ⚔ Fish Boom into Towers FC into Skirms
23 1,173 14:53 23:19 43:03 ⚔ Fish Boom into M@A FC
21 1,097 15:44 21:00 35:56 ⛏ Fish Boom FC
18 921 14:00 18:58 42:38 ⚔ Fish Boom into Archers FC
17 895 14:11 41:32 — ⚔ Fish Boom into Archers
16 823 17:13 31:48 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
26,150 15,997 11,840 3,400 57,387 65,422
19,295 9,006 11,390 750 40,441 44,158
14,060 9,550 6,460 1,930 32,000 44,953
10,755 11,305 4,145 1,950 28,155 28,781
14,930 5,058 6,550 975 27,513 31,606
8,800 8,620 3,580 955 21,955 25,495
5,225 7,700 770 585 14,280 18,384
3,460 5,014 675 470 9,619 10,980
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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