AoeStats
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MegaRandom

510621310Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 53m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vikings · Netherlands
1083
+10
🇮🇹 Lithuanians · Italy
811
+21
🇮🇹 Khmer · Italy
702
+26
🇧🇪 Romans · Belgium
978
-21
🇦🇷 Portuguese · Argentina
939
-19
🇨🇱 Byzantines · Chile
872
-17
Player eAPM Actions Feudal Castle Imperial Opening
23 1,256 12:46 26:31 42:25 ⛏ Fish Boom FC
16 868 13:32 26:09 38:30 ⛏ Fish Boom
15 785 11:17 23:11 — ⚔ M@A into Archers
15 776 11:57 17:35 40:10 ⛏ Fish Boom FC
11 604 12:00 18:34 38:59 ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
23,875 11,442 12,465 2,475 50,257 60,618
16,885 10,535 9,230 2,485 39,135 54,476
15,355 9,434 7,135 1,700 33,624 40,907
7,895 8,445 3,690 3,300 23,330 24,709
5,655 4,683 1,960 230 12,528 12,958
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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