AoeStats
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MegaRandom

510598355Analyzed
4v4 RM · 17h ago on Oct 1, 2026· 53m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Britons · Italy
829
+11
🇨🇴 Franks · Colombia
707
+16
🇮🇹 Khmer · Italy
706
+16
🇦🇷 Poles · Argentina
691
+16
🇹🇼 Teutons · Taiwan
715
-15
🇵🇹 Franks · Portugal
712
-15
🇩🇪 Wu · Germany
701
-15
🇵🇹 Bengalis · Portugal
689
-30
Player eAPM Actions Feudal Castle Imperial Opening
24 1,264 10:00 19:31 27:13 ⛏ Fast Castle
22 1,152 12:23 20:43 32:42 ⛏ Fast Castle
21 1,139 8:58 20:35 26:50 ⛏ Fast Castle
14 742 11:26 20:40 35:50 ⚔ Archer Rush
11 585 13:38 23:35 32:41
10 517 12:17 21:23 — ⚔ Towers FC
8 430 9:03 22:09 37:34 ⛏ Fast Castle
8 448 15:22 25:05 42:22 ⚔ Towers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
33,550 14,074 21,380 3,450 72,454 84,802
17,025 25,151 19,675 6,305 68,156 83,153
26,220 11,940 13,975 2,610 54,745 75,232
12,320 18,385 13,385 3,105 47,195 70,025
16,200 14,625 6,540 3,050 40,415 56,094
15,390 10,790 9,460 2,200 37,840 46,312
15,280 7,520 9,520 3,250 35,570 40,382
8,440 4,820 920 1,525 15,705 21,755
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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