AoeStats
← Rapis94

Nomad

508146353Analyzed
2v2 RM · 12d ago on Sep 21, 2026· 51m 34s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1069
+15
🇨🇳 Ethiopians · China
1064
+16
🇺🇾 Inca · Uruguay
1057
-16
🇦🇷 Spanish · Argentina
1054
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,642 12:28 19:48 39:23 ⛏ Fish Boom FC
26 1,337 14:29 24:42 — ⚔ Fish Boom into Champis
24 1,251 13:03 18:04 38:58 ⛏ Fish Boom FC
23 1,167 13:51 19:03 47:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,665 17,515 10,295 4,500 54,975 65,718
17,270 10,662 7,090 2,810 37,832 42,498
14,425 8,623 10,655 2,050 35,753 37,828
6,065 10,285 5,185 1,050 22,585 24,575
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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