AoeStats
← Rapis94

Lombardia

508100944Analyzed
2v2 RM · 12d ago on Sep 20, 2026· 88m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Cumans · Croatia
1072
+16
🇭🇷 Celts · Croatia
1070
+16
🇺🇾 Cumans · Uruguay
1073
-16
🇦🇷 Portuguese · Argentina
1070
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 4,489 11:53 22:23 47:58 ⚔ M@A Rush
32 2,793 8:58 23:31 41:42 ⚔ Scout Rush
29 2,557 11:10 17:14 41:47 ⛏ Fast Castle
29 2,597 12:19 24:15 37:26

Resources

Player Food Wood Gold Stone Spent Collected
35,115 32,950 10,180 3,045 81,290 88,830
31,830 18,169 27,650 2,350 79,999 93,585
36,710 27,275 12,320 1,600 77,905 93,342
22,270 18,660 12,980 3,850 57,760 58,347
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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