AoeStats
← Rapis94

Arabia

507998865Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 37m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Koreans · United Kingdom
1100
+16
🇬🇧 Khitans · United Kingdom
1085
+16
🇺🇾 Inca · Uruguay
1103
-16
🇦🇷 Jurchens · Argentina
1100
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,262 10:03 19:40 35:48 ⚔ Scout Rush
27 1,018 10:10 24:44 — ⚔ M@A into Archers
27 991 9:27 22:11 — ⚔ Scout Rush
20 745 9:58 28:13 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,210 10,266 5,420 125 28,021 29,769
11,300 9,645 5,835 100 26,880 30,305
8,205 6,831 1,590 100 16,726 17,665
6,690 3,454 1,560 170 11,874 13,159
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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