AoeStats
← knot5

Pilgrims

507074845Analyzed
4v4 RM · 17d ago on Sep 16, 2026· 68m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1028
+13
🇲🇾 Gurjaras · Malaysia
999
+14
🇨🇳 Berbers · China
879
+19
🇮🇹 Malay · Italy
862
+19
🇷🇺 Berbers · Russia
1020
-19
🇬🇧 Persians · United Kingdom
950
-16
🇪🇸 Shu · Spain
949
-16
881
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 2,466 12:08 16:25 31:05 ⛏ Fish Boom FC
30 2,055 12:13 18:13 42:47 ⛏ Fast Castle
23 1,605 12:47 24:35 37:43 ⛏ Fast Castle
19 1,316 13:03 22:06 47:27 ⛏ Fish Boom FC
16 1,088 10:45 26:07 42:09 ⚔ Scout Rush
13 899 14:30 23:34 39:28 ⛏ Fish Boom FC
13 889 13:24 20:03 32:51 ⚔ Fish Boom into M@A into Towers into Archers
10 681 12:07 36:16 60:18 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
40,860 28,590 19,225 3,000 91,675 99,724
54,445 11,658 20,090 425 86,618 90,679
30,150 24,555 23,670 6,895 85,270 106,903
29,215 22,975 11,055 4,450 67,695 81,954
19,965 23,750 14,900 3,150 61,765 75,679
22,365 16,940 8,580 2,875 50,760 65,829
12,145 14,395 10,375 5,810 42,725 48,796
7,840 11,850 3,145 680 23,515 28,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.