AoeStats
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Nomad

505668387Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 36m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Magyars · Taiwan
1042
+14
🇩🇪 Teutons · Germany
1018
+15
🇩🇪 Celts · Germany
995
+16
🇷🇺 Berbers · Russia
984
+17
🇷🇺 Mongols · Russia
1052
-17
🇨🇳 Turks · China
1048
-17
🇷🇺 Celts · Russia
1013
-16
🇷🇺 Vietnamese · Russia
907
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 988 15:15 20:49 30:40 ⛏ Fish Boom FC
20 745 16:13 22:27 — ⛏ Fish Boom FC
20 718 14:04 20:54 — ⛏ Fish Boom FC
19 695 13:41 22:11 — ⛏ Fish Boom FC
14 494 16:02 27:56 — ⛏ Fish Boom FC
12 453 16:43 23:21 — ⛏ Fish Boom FC
8 282 17:34 — — ⛏ Fish Boom
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,960 9,470 3,340 2,250 25,020 26,815
9,000 7,183 3,620 1,500 21,303 22,501
9,355 6,879 2,490 1,715 20,439 24,087
6,825 6,945 1,530 300 15,600 20,904
6,780 5,928 550 1,165 14,423 16,072
5,325 4,932 1,180 965 12,402 15,274
4,200 4,230 100 680 9,210 13,340
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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