AoeStats
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Black Forest

505658367Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 6m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1029
+14
🇷🇺 Berbers · Russia
967
+17
🇨🇿 Khmer · Czechia
967
+29
🇪🇸 Georgians · Spain
955
+17
🇫🇷 Burmese · France
1021
-17
🇨🇳 Franks · China
1000
-51
🇨🇳 Japanese · China
983
-16
🇹🇷 Britons · Türkiye
959
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 264 — — —
34 219 — — —
32 206 — — —
19 123 — — —
13 82 — — —
9 56 — — —
3 20 — — —
2 12 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,200 150 50 0 1,400 1,213
1,000 150 0 0 1,150 932
700 50 50 0 800 1,079
450 270 0 0 720 683
550 89 50 0 689 658
200 0 50 0 250 320
150 0 0 0 150 110
100 0 0 0 100 286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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