AoeStats
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Arabia

509869398Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 38m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
1338
+17
🇧🇪 Bulgarians · Belgium
1312
+18
🇹🇼 Berbers · Taiwan
1360
-18
🇹🇼 Georgians · Taiwan
1359
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,104 9:08 20:43 — ⚔ Scout Rush
51 1,959 8:55 23:57 — ⚔ Archer Rush
40 1,506 8:55 24:30 — ⚔ Scout Rush
33 1,257 9:57 22:50 — ⚔ Drush into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,555 9,336 5,275 200 30,366 32,833
14,815 6,810 6,390 895 28,910 31,108
13,095 8,928 2,745 975 25,743 27,313
8,175 9,215 4,890 300 22,580 24,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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