AoeStats
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MegaRandom

509692791Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 56m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Malians · Taiwan
1322
+18
🇹🇼 Japanese · Taiwan
1321
+18
🇫🇷 Mongols · France
1365
-18
🇫🇷 Spanish · France
1358
-18
Player eAPM Actions Feudal Castle Imperial Opening
60 3,407 11:02 21:24 38:50 ⚔ Scout Rush
55 3,089 10:05 22:41 43:35 ⚔ Scouts into Skirms
49 2,788 8:50 25:04 42:49 ⚔ Archer Rush
41 2,299 10:04 22:26 38:27 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
35,035 26,109 21,075 2,770 84,989 89,849
33,860 20,652 13,370 2,770 70,652 78,673
23,440 22,304 12,325 3,015 61,084 69,431
20,635 16,006 9,175 2,990 48,806 56,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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