AoeStats
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Arabia

509686036Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 28m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1308
+14
🇹🇼 Byzantines · Taiwan
1307
+14
🇫🇷 Khmer · France
1360
-17
🇫🇷 Saracens · France
1188
-11
Player eAPM Actions Feudal Castle Imperial Opening
64 1,808 9:12 24:56 — ⚔ Scout Rush
45 1,276 8:54 23:15 — ⚔ Archer Rush
42 1,189 9:42 25:21 — ⚔ Archer Rush
34 950 8:57 23:17 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,860 4,479 3,625 30 16,994 18,003
5,745 5,459 3,035 200 14,439 14,943
7,775 4,387 625 0 12,787 13,580
5,105 5,068 980 100 11,253 13,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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