AoeStats
← Bingus The Flamingus

Arabia

508362645Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 33m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
896
+14
🇮🇱 Ethiopians · Israel
889
+14
🇵🇪 Lithuanians · Peru
868
-14
🇵🇪 Bohemians · Peru
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 1,705 11:30 23:58 — ⚔ Archers into Skirms
43 1,450 12:41 23:30 — ⚔ Archer Rush
32 1,086 10:47 23:37 — ⚔ Scout Rush
26 859 11:00 27:19 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,235 4,540 2,525 200 15,500 18,047
5,325 5,240 2,850 1,500 14,915 17,697
6,800 5,730 605 605 13,740 14,815
5,385 4,892 1,025 0 11,302 13,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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