AoeStats
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African Clearing

510341627Analyzed
4v4 RM · 18h ago on Sep 30, 2026· 41m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1147
+11
🇨🇳 Vietnamese · China
1123
+12
1098
+13
🇻🇳 Franks · Vietnam
1088
+37
🇨🇳 Aztecs · China
1068
-14
🇬🇧 Magyars · United Kingdom
1054
-13
🇹🇼 Persians · Taiwan
1036
-12
🇮🇳 Franks · India
1005
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 1,820 12:15 27:45 — ⚔ Scout Rush
39 1,621 12:09 27:07 — ⚔ Archer Rush
32 1,322 13:25 23:04 41:16
27 1,114 13:28 25:00 —
26 1,094 15:45 21:05 — ⛏ Fast Castle
23 981 13:06 20:02 — ⚔ FC into Scouts
22 940 15:57 25:53 40:52
15 631 17:29 23:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,040 7,920 9,905 400 34,265 37,593
14,405 11,000 5,130 1,260 31,795 33,986
10,145 10,167 3,900 3,085 27,297 29,945
9,000 10,010 6,135 300 25,445 29,359
12,265 6,155 3,410 850 22,680 24,313
7,660 7,630 3,265 955 19,510 19,813
7,165 5,865 1,475 2,695 17,200 17,767
5,825 3,575 250 1,825 11,475 11,603
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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