AoeStats
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Arena

509788145Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 58m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1727
+9
🇲🇽 Malay · Mexico
1623
+13
🇧🇷 Portuguese · Brazil
1574
+15
🇧🇷 Slavs · Brazil
1461
+21
🇦🇷 Poles · Argentina
1567
-15
🇹🇼 Vietnamese · Taiwan
1566
-15
🇲🇽 Italians · Mexico
1558
-14
🇨🇴 Turks · Colombia
1550
-14
Player eAPM Actions Feudal Castle Imperial Opening
67 3,919 10:08 13:48 30:18 ⚔ FC into Scouts
63 3,691 9:49 14:58 32:27 ⛏ Fast Castle
57 3,322 10:39 14:35 28:53 ⛏ Fast Castle
57 3,321 10:48 14:27 27:24 ⛏ Fast Castle
53 3,082 10:16 14:22 30:31 ⛏ Fast Castle
44 2,558 8:50 17:52 32:07 ⚔ Archer Rush
32 1,894 11:32 15:27 29:14 ⛏ Fast Castle
31 1,817 10:08 14:27 39:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,610 42,861 18,415 2,100 111,986 120,930
32,580 33,185 36,510 5,530 107,805 117,636
64,555 15,260 16,455 3,650 99,920 112,720
25,450 50,643 20,170 2,915 99,178 102,989
45,705 31,745 13,750 2,950 94,150 102,714
32,960 31,490 12,570 1,320 78,340 80,678
19,535 26,312 12,390 850 59,087 82,214
22,330 16,590 11,430 3,825 54,175 56,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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