AoeStats
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Nomad

509680946Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 50m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1241
+13
🇦🇹 Vietnamese · Austria
1122
+18
🇨🇳 Mongols · China
1209
-17
🇫🇷 Burgundians · France
1122
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,014 12:51 23:39 47:53 ⚔ Fish Boom into Scouts
41 2,092 12:58 30:02 40:58 ⚔ Archer Rush
33 1,681 14:38 28:09 46:50 ⚔ Fish Boom into Scouts
33 1,688 13:50 25:33 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
24,205 10,080 15,945 200 50,430 52,326
18,535 12,793 3,770 3,310 38,408 41,382
12,620 13,665 5,665 3,785 35,735 36,435
9,070 11,635 10,385 200 31,290 32,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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