AoeStats
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Arena

507768302Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 64m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Sicilians · France
1242
+14
🇨🇳 Poles · China
1176
+18
🇦🇹 Britons · Austria
1229
-17
🇩🇪 Spanish · Germany
1179
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,267 12:44 19:31 35:11 ⚔ Archer Rush
34 2,162 10:22 53:35 — ⛏ Fast Castle
32 2,041 29:55 37:55 53:01 ⚔ FC into Towers
32 2,080 11:14 16:31 31:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,010 27,940 26,640 7,075 121,665 128,331
39,105 18,306 12,595 6,405 76,411 82,429
23,595 25,931 15,675 3,855 69,056 74,134
13,265 5,200 600 200 19,265 19,411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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