AoeStats
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Black Forest

510157648Analyzed
4v4 RM · 19h ago on Sep 29, 2026· 20m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
1581
+8
🇫🇷 Khmer · France
1552
+9
🇫🇷 Saracens · France
1463
+12
🇫🇷 Ethiopians · France
1439
+13
🇬🇧 Bengalis · United Kingdom
1407
-11
🇨🇳 Romans · China
1403
-11
🇦🇷 Mongols · Argentina
1373
-10
🇩🇪 Bohemians · Germany
1362
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 1,166 10:34 14:10 — ⛏ Fast Castle
46 925 7:58 — — ⚔ Archer Rush
38 768 9:40 13:22 — ⛏ Fast Castle
36 721 9:57 14:17 — ⛏ Fast Castle
35 707 10:33 15:51 — ⛏ Fast Castle
35 712 12:32 — — ⚔ Skirmisher Rush
35 706 10:55 15:54 — ⛏ Fish Boom FC
35 715 9:51 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,420 3,290 490 200 9,400 9,935
3,600 3,285 2,010 0 8,895 9,100
4,175 2,726 900 850 8,651 8,698
4,575 2,755 950 200 8,480 8,480
4,160 3,360 650 130 8,300 8,473
2,800 2,699 910 0 6,409 7,749
2,920 2,154 420 125 5,619 5,892
2,350 1,505 0 125 3,980 4,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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